![]() Mesh: Select props or load 3D objects as your emitter source. ![]() Ribbon: Connect particles into continuous ribbons for trailing effects.Billboard: Use texture image or sprite list as your particle source. ![]() Create and import custom particle effects using the PopcornFX multi-platform & cross-engine editor that enables creation of realtime FX on-demand, compatible with iClone. Reallusion iClone and PopcornFX together equip studios of all levels from indies to AAA with a total realtime 3D animation and visual effects combo. Physics in iClone powered by NVIDIA Physx enable PopcornFX to collide, bounce, emit and accumulate in real-time. 3D particle effects from PopcornFX also interact and affect lighting dynamically with iClone Global illumination and High Dynamic Range (HDR) Effects. The iClone real-time animation and virtual production engine combines with PopcornFX to deliver dynamic visual effects that can interact with models, physics, and audio. ![]() The PopcornFX engine tightly integrates with iClone’s lighting, physics and timeline animation systems, while retaining full custom import and attribute adjustment capabilities. Now, through the collaboration of Reallusion with Persistant Studios, iClone and PopcornFX work together. ![]() PopcornFX is associated with a wide variety of game productions (from indies to AAA), targeted platforms (PC, consoles and mobile), and engines (Unity, Unreal and in-house), and it has met great success when used for things such as Playstation VR Worlds or Arte “Notes on Blindness” experience, which won the Storyscapes Award at Tribeca Film Festival and the Alternate Realities VR Award at Sheffield Doc/Fest. The company behind the program Persistant Studios, presents PopcornFX as the leading FX editor, multi-platform & cross-engine. The PopcornFX engine now tightly integrates with iClone’s lighting, physics and timeline animation systems, while retaining full custom import and attribute adjustment capabilities.Ĭreated in 2010, PopcornFX is a realtime particle effects solution for games, films, AR/VR/MR. ![]()
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